Our goal is to exceed your expectations!
Here are a few questions we will ask you on any individual 3D design,
in order to move from conception to completion:
What kind of reference materials can we agree on?
Sketches, concept art, photos and other descriptive references help
us lock down on the look you want to achieve. We can work with written
text or phone interviews as well.
What format do you need?
We work primarily in Discreet 3DStudio MAX and Alias Maya, but those are not the limits.
What level of detail do you need?
Are you looking for low polygon, low resolution characters for a game?
What about high resolution characters for film?
Does it need to be ready for animation?
Do you need a jointed or single skin object (such as for creatures)?
Is a static, non-jointed object all you need (such as for background buildings)?
Does it need any special texturing?
Sometimes a simple bitmap picture is enough. A DirectX shader may be the
only way to go if you will deploy a PC game.
When do you need it?
Yes, yesterday would be best! We want to make sure we can meet your project
requirements for timely delivery.
Ready to learn more? |